GMD Days Three and Four

June 11, 2013 in Development

These days were less exciting, so I ended up delaying posting about them.

Day Three:
-Implemented a victory screen. It will still need some customization
-Play around with the DS tilesets just to learn what exists and how they are used.
-Planned out a large chunk of the party’s skills on paper after clarifying their roles in battle.
-More writing!

Day Four:
-Scripts for various little things like some future skill effects and touch encounters. The touch encounters script was modified and experimented with to get the desired affect.
-A font was picked <3 GMD4-MoreBattle
-Refined the battle layout a bit more and added party battle portraits.
-Even more writing.