Olga Gameplay Part 1

June 14, 2015 in Development

Health is wealth may as well be Olga’s motto as it’s what her skills and development system have been built around. Her main skill is called “HP Loan” which loans an enemy some HP (regardless of if he needs it) on the condition that the HP accumulates interest and that Olga can have it back anytime she wants. While it’s not really optimal to heal your enemies this does more damage in the end (usually – exception being enemies on low HP but why are you healing them?). An enemy’s debt is displayed on their health bar so you can easily see when they owe all their HP to you.

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Compound interest for the win.

Well with that brief look at skills it’s time to look at how Olga gains stats and learns new skills. If Olga reaches full health or is already at full health when she cashes in a loan then the excess HP is converted into currency based on the enemy’s difficulty. She also gains a small/generous (I’m not sure which at this point in time) of currency at the end of battles. Outside of battles she can spend her currency on increasing stats and learning new skills.

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The HP cost of skills isn’t implemented yet… Really I should only have got 40-50 Zinc from that battle.

As you can see there are eight currencies available through the game, at the moment it’s a currency for every five levels but that could change. Also as you might have spotted the smuggling option is a list of shops you’ve visited and means you don’t have to walk all the way back to a shop in an obscure location just to buy a weapon you couldn’t afford earlier (why you would want to do that will be revealed with the next character blog post), though there maybe be an additional fee if you are in a dungeon at the time.

Anyway I hope you liked this brief look at Olga, if played well she’ll be a valuable member to any team combination you use. I’m slightly behind where I hoped to be in terms of development but hopefully I can catch up a bit over the next week. My next entry will either be about Koren’s gameplay or about skill mechanics. See you soon!