Commercial Project Blog: Makio Week 2


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June 14, 2015 in Development

I suppose I set my goals for last week a bit on the pathetically small side. It means I get to feel good about having blown those goals out of the water with my mighty tablet pen in hand! The first thing on my goal list was to finish the basic bust for the remaining 3 members of the core playable characters. Well, I did that and a lot more. All three poses are done for Olga and William, three poses are done for Adalynn, and everyone else’s poses are plotted out.

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Thinking of poses for Adalynn was easily the most difficult; her personality doesn’t lend much to the way of body language and I can’t quite imagine her as a hand talker, so thinking of ways for her to express herself with her arms and hands only proved a challenge. In the end, I think what she has works for her reserved and just personality. She’s got a couple of other poses planned, but they are a bit more special and involve redrawing her face completely to do.  Aside from finishing the poses, I also completed a few different expressions for her as well.

What? Am I forgetting to mention something? That strange owl on her shoulder? Hmm… I wonder what that even is. Well, he’s not talking. I guess we’ll have to ask him another time.

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Unlike Adalynn, there was little challenge in deciding poses for Olga and William. Their personalities lent to it easily. Yes, that’s cold hard cash Olga’s using as a fan there. ;D Sometimes in life you just need to have a character who fans herself with money. Confident and a big tease: Olga’s poses should pull those both off well. Where as William’s poses lack any confidence at all – poor little worrywart.

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The next playable character up is Koren! A Dragonkin who’s… well simple. In a charming way. Again, coming up with the poses for him was rather easy. It’ll be especially fun to put some alternate expressions on that third pose. Note: Koren’s hair is pure bliss to draw.

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The final two members of our cast are Roneliph, just call him Phil, and Senan. Phil is the type of character who I know all too well – as such, his poses were decided before June even hit. His dialogue has finally started and I know I’ve made the right choices there. Senan suffered from the same problems as Adalynn; he just doesn’t come across as a very expressive person. Instead, I made his poses thinking of how he’d react to the others (in particular Phil) more than how he’d deliver lines on his own. I suspect another case of Gunn Rose here where I tell Rach A1, A1, A1, A1 constantly for which pose on each line of dialogue. Let’s face it though, some people just aren’t that expressive!

So – I challenge you to answer Indrah’s question: who’s my favourite.

Another thing on my list for this week was recolouring the cave tiles for the first dungeon. Indrah spoiled it in her entry, but that’s done! You can see a screenshot here on her post; it’s much nicer to see the blue-greens paired with the cool grey compared to that garish brown, blue stones, and yellow green grass. I’m quite happy with the results here! Even if it proved to be a bit of a battle to satisfy my picky soul.

Indrah and I are well past the intro of the story. I think all things considered we’re a bit behind where we want to be, but part of that is because we’re trying to space out the events in the intro a bit more. Seeing as this was originally designed to be a contest entry, we tried to force a lot of the major impacts into the early part of the game (that’s where judges judge!) now we’ve gotten some breathing room and I think overall the lag that’s coming up from being more particular is going to benefit the overall project.

Now what about those Bonus Goals from last week? Get a couple of sprites done? PFFF, the sprites for every character listed above are complete (minus that mysterious owl who snuck his way in there), along with 2 other important NPCs, some not important NPCs, and an alternate sprite for Adalynn. The two more battle sprites for Adalynn are also done. Both fox and slime form, which Fomar mentioned in his first blog post in their temporary glory. I think I’ll keep the forms hidden for now. (Slime looks pretty awesome)

And aside from some more tile recolours and contributing heavily to plot discussion and text edits (in particular, geeking up Phil’s dialogue) – that’s about it!

GOALS FOR NEXT WEEK:
* Read over what is written of the story and pick out needed emotions for characters
* Basic busts for Velda and Groose, two important NPCs in the story
* The opening CG
* Bust poses for Koren, Phil, and Senan
* 2 more battle sprites for Adalynn
* Groose’s sprite

BONUS GOALS
* PJ busts for Adalynn
* hash out some menu design with Rach?
* Adalynn sword sprite
* Earth Elemental and owl sprites
* Adalynn’s two other bust poses

Made a meatier list this time to challenge myself – since the last one hardly did that at all.

See you next Sunday!